Icons 7d23.bmp <- Egyptian 2D Unit Icons For this particular case, at least the following graphics files are locked: The likely culprit is often the Unit Viewer. Likely, some of the files were locked by another programme. ![]() JSGME only enabled some of the files I have in my mod folder See JSGME User Guide for more information.ģ. \mods\MyNewMod\scenarios <- All your new scenario files (map, org, scn) here \mods\MyNewMod\OOBs <- All your new OoB files here \mods\MyNewMod\graphics <- All your new graphics files here Then, under that folder you should replicate the folder structure as it is at the place where JSGME.exe is, for instance A folder with the name of your mod, for instance: \mods\MyNewMod I packaged my mod to \mods folder but after activating it with JSGME I do not see any of the changes to take effectĭid you get the folder structure right? Under \mods you should first have They stay activated until you remove them with JSGME again.Ģ. Once you have them in place, you can forget them. ![]() So the sequence is: 1) Activate a new Mod (or deactivate one) 2) Relaunch the game. Relaunch your game to see the activated Mod in placeĬS:ME reads most of the files at start up, at the time you hit Play Scenario or Play Campaign at the main menu.
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